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Virtual Reality

Microsoft Holo-lens:

 

Advantages:

 

  • A user can see the actual real space and objects appear to be in your current space. Will be great for Augmented reality applications.

  • It uses holograms so that user can actually get a feel to catch any object and play around with them just like real objects.

  • This device helps to visualize the current landscape and helps to decide where to place appropriate objects with proper measurements.

  • They have the potential to change the entire education system by showing everything on a virtual world

  • Hololens combined with machine learning applications can foresee a great technological revolution. For an instance, identifying objects and fetching details of those, detecting other person emotion using sentiment analysis, etc.

  • It doesn't require any remote to interact with the holograms/objects.

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Disadvantages:

 

  • External light might have a negative impact on the original color of the holograms

  • It can't have a depth effect on the scenes.

  • In terms of the development of gaming applications, the interference of the holograms with the real world objects might reduce the effectiveness of the application.

  • One biggest research to invest on is the size of the headset. If this headset gets optimized to a normal sized lens, that would be more convenient.

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HTC Vive:

 

Advantages:

 

  • It gives a full virtual reality experience with simulated landscapes.

  • Can be used by the entertainment industry to provide enriched gaming experience.

  • This will completely take you to a different world away from your current location.

  • Recognizes physical movements in all the directions and the appearance of the scenes change appropriately relative to your current position.

  • This device has cameras on the outer shell of the headset which can be utilized to detect any obstacles while moving around.

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Disadvantages:

 

  • This device comes with a thick wire that can impede the experience by limiting physical movement to a certain amount of space.

  • It doesn't create 3d objects like holograms and we need remote to access or interact with any objects which are viewed from the headset.

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Cave 2:

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Advantages:

  • The cave creates a 360-degree 3d view of the images where you can actually feel the depth of the images and can perceive the distance between two locations in the panoramic space.

  • It will be of a great benefit to visualize something collaboratively.

  • Recognizes movements such as jumping, crouching and provide different views from your current position.

 

Disadvantages:

  • It needs another software to merge these 2d images to give a 3d view of the objects.

  • This is enclosed in a small area. Cave systems might require huge space to completely immerse into the VR world.

  • No holograms to interact directly with the hands.



 

Google cardboard - NytVR:

 

  • This cardboard gives out a zoomed version of the scenes and gives you a 360 degree VR view.

  • Ideal for VR videos and small applications.

  • Supports most of the mobile devices and easy to use.

 

Disadvantages:

 

  • This device has a blurry effect on the images due to the lenses used in the cardboard doesn’t have a great resolution that is required for VR scenes.

  • No interaction with the objects


 

Mobile phone - Quiver:

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Advantages:

 

  • Uses Machine learning to identify a 2D object and creates a 3d object on the go.

  • Ideal for children to learn identifying things easily, coloring etc.

  • No need of external device/headset

 

Disadvantages

 

  • Very limited view(Only 3D view)

  • No immersion into the VR world.

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