

Virtual Reality
Microsoft Holo-lens:
Advantages:
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A user can see the actual real space and objects appear to be in your current space. Will be great for Augmented reality applications.
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It uses holograms so that user can actually get a feel to catch any object and play around with them just like real objects.
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This device helps to visualize the current landscape and helps to decide where to place appropriate objects with proper measurements.
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They have the potential to change the entire education system by showing everything on a virtual world
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Hololens combined with machine learning applications can foresee a great technological revolution. For an instance, identifying objects and fetching details of those, detecting other person emotion using sentiment analysis, etc.
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It doesn't require any remote to interact with the holograms/objects.
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Disadvantages:
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External light might have a negative impact on the original color of the holograms
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It can't have a depth effect on the scenes.
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In terms of the development of gaming applications, the interference of the holograms with the real world objects might reduce the effectiveness of the application.
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One biggest research to invest on is the size of the headset. If this headset gets optimized to a normal sized lens, that would be more convenient.
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HTC Vive:
Advantages:
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It gives a full virtual reality experience with simulated landscapes.
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Can be used by the entertainment industry to provide enriched gaming experience.
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This will completely take you to a different world away from your current location.
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Recognizes physical movements in all the directions and the appearance of the scenes change appropriately relative to your current position.
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This device has cameras on the outer shell of the headset which can be utilized to detect any obstacles while moving around.
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Disadvantages:
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This device comes with a thick wire that can impede the experience by limiting physical movement to a certain amount of space.
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It doesn't create 3d objects like holograms and we need remote to access or interact with any objects which are viewed from the headset.
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Cave 2:
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Advantages:
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The cave creates a 360-degree 3d view of the images where you can actually feel the depth of the images and can perceive the distance between two locations in the panoramic space.
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It will be of a great benefit to visualize something collaboratively.
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Recognizes movements such as jumping, crouching and provide different views from your current position.
Disadvantages:
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It needs another software to merge these 2d images to give a 3d view of the objects.
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This is enclosed in a small area. Cave systems might require huge space to completely immerse into the VR world.
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No holograms to interact directly with the hands.
Google cardboard - NytVR:
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This cardboard gives out a zoomed version of the scenes and gives you a 360 degree VR view.
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Ideal for VR videos and small applications.
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Supports most of the mobile devices and easy to use.
Disadvantages:
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This device has a blurry effect on the images due to the lenses used in the cardboard doesn’t have a great resolution that is required for VR scenes.
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No interaction with the objects
Mobile phone - Quiver:
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Advantages:
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Uses Machine learning to identify a 2D object and creates a 3d object on the go.
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Ideal for children to learn identifying things easily, coloring etc.
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No need of external device/headset
Disadvantages
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Very limited view(Only 3D view)
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No immersion into the VR world.