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It is important to choose different projects and analyzing various perspectives of the application so that it can help us to churn out the future projects that we develop better. There are many common things with most of the projects but I'd like to talk more about the uncommon stuff that makes these projects unique and awesome. Let's dive in :)

 

 

Project Link: http://www.andreamilanta.com/portfolio/my-ideal-office/

 

Analysis:

 

  • In the growing startup culture everywhere in the world, It is important to manage the small office space to provide various activities to be performed. With this keeping in mind, this startup design has everything to give their employees a pleasant workspace with loads of stress busters. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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  • First thing is the entrance that is really mind-boggling. The large aquarium is a true indication of creative visualization. The aquarium is not just a static object but the fishes move around the aquarium. This project greatly leveraged different Unity API's to rotate the fishes using Quaternion. The movement of those fishes is also handled brilliantly by incorporating sine function and adding appropriate math to the z-axis while using transform.Position API. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  • The disco lights is another nice thing to be there in a startup because usually, startup employees tend to enjoy and relax after the stressful workload they encounter before the product release. Having a party space inside the space is also a great idea. The colors of the lights is changed sequentially for the set of 5 colors during the party mode which is controllable with the trigger actions.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  • The main workspace is also placed properly in such a way that it has utilized a very little space to provide cubicles for 8 people. There are many interactable objects in the work area as well as the open space between the cubicles. There are many stress relievers such as chess, indoor basketball etc which are all interactable and gives true feels of immersion that really makes you feel that you present in that area. The bounce effects and rolling of the ball looks so realistic and due to the physics being added for almost every object inside the scene. Even after placing so many objects, physics, and animations, the frame rate seems to be smooth without any lag.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Project Executions

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